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Digital Replicas and Talent ID
  • Digital Replicas & Talent ID: Provenance, Verification and New Automated Workflows
  • Overview
    • Executive Summary
    • The Challenge
    • A Digital Human is "Born"
    • Workflow
      • Asset & Metadata
      • Feature/Episodic Use Case
      • Usage Rights and Authentication Mapping
    • Legitimate Use Cases
    • Nefarious Use Cases
      • Deepfakes: By The Numbers
    • Legal & Ethical
    • Key Participants
      • Champions
        • ETC
        • ITV
        • Paramount Global
        • SMPTE
      • Contributors
        • Technology
          • EZDRM
          • The Scan Truck
          • Videntifier
          • WaveSeven
          • Wild Capture
        • Metadata & Governance
          • EIDR
          • HAND
          • C2PA
    • Additional Resources
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  1. Overview

Legitimate Use Cases

Current Use Cases for Digital Humans and Digitized Human Images/Voices:

  1. Film and Television: Digital humans are used to create lifelike characters, de-age actors, or even bring deceased actors back to life for new performances.

  2. Video Games: Realistic avatars and characters enhance gaming experiences, providing more immersive and interactive environments.

  3. Advertising and Marketing: Digital influencers and brand ambassadors promote products and services, reaching wider audiences through virtual means.

  4. Virtual Reality (VR) and Augmented Reality (AR): Digital humans populate VR/AR environments, providing interactive experiences for education, training, and entertainment.

  5. Customer Service: AI-driven digital assistants and virtual customer service representatives interact with customers, providing support and information.

Future Use Cases for Digital Humans and Digitized Human Images/Voices:

  1. Healthcare: Digital humans can be used for patient simulations, virtual therapy sessions, and medical training, providing realistic interactions for healthcare professionals and patients.

  2. Education: Virtual teachers and tutors can deliver personalized learning experiences, making education more accessible and engaging.

  3. Social Media: Enhanced digital avatars could interact on behalf of users, creating content, engaging with followers, and managing online personas.

  4. Entertainment: Fully interactive digital performers could star in films, music videos, and live concerts, offering new forms of entertainment.

  5. Corporate Training: Digital humans can simulate workplace scenarios for employee training, improving skills and preparedness through realistic practice.

  6. Retail: Virtual shopping assistants can help customers navigate online stores, providing personalized recommendations and support.

  7. Personal Companions: Digital humans could serve as personal companions, offering social interaction, support, and entertainment for individuals.

  8. Historical and Cultural Preservation: Digital replicas of historical figures can educate and engage the public, preserving cultural heritage in interactive formats.

  9. Legal and Courtrooms: Digital humans could serve as witnesses or recreate crime scenes for better understanding and analysis during trials.

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Last updated 10 months ago

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